Village in the Sky
Two gardens must serve five homes, each with limited capacity. Balance heavier homes on a floating platform and save ballast for construction mistakes.
G = garden, weight1, capacity3 · H = home, weight2 · glow = landing
How to play & accessibility
Two gardens must serve five homes, each with limited capacity. Balance heavier homes on a floating platform and save ballast for construction mistakes. Buildings fall into a selected column. Each home needs an orthogonally adjacent garden with free capacity; the game chooses the best assignment automatically. Torque changes by column distance from center times weight. Stay within −4 to +4 after each placement. Ballast shifts torque by two and uses one of two charges. All five homes must be happy; using all seven buildings with unhappy homes ends the run. Undo restores the skyline.
Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.